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If the attack hits an enemy, it will also deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. Radius: 10 Requires Level 12 Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. Right click to remove from a socket.Įlemental Hit Elemental Hit Attack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow (5-28) to (8-42) Added Attack Physical DamageĨ% increased Area of Effect per 1 additional Melee Strike Range Place into an item socket of the right colour to gain this skill. Lose 1 Stage every 0.33 seconds while not Channelling
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Gains 1 Stage every (0.33-0.17) seconds while Channelling Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Area of Effect 1% chance to Knock Enemies Back on hit 0.25% more Movement Speed 1% Chance to Avoid Interruption from Stuns While Using this Skill Deals (44-54)% of Base Attack Damage While channelling this skill, you cannot be knocked back. If the damage facebreaker gets from scaling is bigger than the total flat damage for weapon, then facebreaker is scaling more damage than the weapon is.Īctive Skill Gems that are usable with Unarmed.Ĭyclone Cyclone Attack, AoE, Movement, Channelling, Physical, MeleeĮffectiveness of Added Damage: (44-54)% Requires Level 28 Channel this skill to move towards a targeted location while spinning, building up stages while constantly attacking enemies in an area around you. (Weapon damage + added physical damage from other sources) = Total flat damage for weapon.Total flat damage calculation for weapon and non-weapon sources. (All non-weapon sources of added physical damage X 9) = Damage facebreaker gets in scaling.All calculations use a perfectly rolled facebreaker, which adds 800% more damage.įacebreaker bonus to flat damage calculation is:.Therefore this math is equivalent to never landing critical strikes and only using a weapon with the exact same base attack speed as unarmed attacks. All calculations do not take into account weapon attack speed and weapon base critical strike chance.They are purposefully not exact or perfect in order to make them simple. The following calculations are meant to show that facebreaker can do the same unarmed damage as builds with weapons. Facebreaker removes that flat weapon damage, but gives more physical damage added from non-weapon sources. Many attacks are capable of scaling all or the majority of their flat damage from a weapon. Facebreaker grants a huge boost to physical damage of unarmed attacks.